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Game Dev Story Guide
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About Kairosoft

Kairosoft is a Japanese game developer who make games for Android, iOS and PC. Their games are generally simulator type games based on building villages or businesses up from nothing to dominate the in-game world. Sadly their entire site is in Japanese and built with lots of text in images so Google Translate doesn’t work well on it but all I know is when they release a new game I’ll be playing it lol.

Kairosoft Games

I’ve played most of the Kairosoft games but the 2 of them that I played the most were Game Dev Story and Beastie Bay. One focuses on creating games and consoles at a Game Development company, training staff up and making as much money as possible. The other is a village sim where you spend your days trying to entice new heroes to live in your village so you can send them on missions, getting tourists to spend money in your shops and generally build as big of an island village as you can.

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Game Dev Story Guide

This is the story of a fledgling development studio trying to make their way in the games industry. To do that you need to make sure you have the right staff, train them and set them to work. The game has an in-game time system based on weeks, months and years. Each year you need to pay wages, get a visit from the traveling salesman, go to a games convention and see the awards show.  The whole game is a bit tongue-in-cheek with the naming conventions.

At first you won’t be able to afford to build a console or game so you’ll need to do some contract work to get the capital.

The workflow revolves around 4 main game traits: Fun, Creativity, Graphics and Music. When you start a job you’ll need to get a certain amount of points in a specific game trait within the allotted time scale. At first you might miss the deadline (which means no money) so pick ones that have low point requirements or hire more skilled staff members.

Hiring, Training and Leveling-Up

Your employees are the ones that make you the money so it’s only natural for you to want the best.

  • You can advertise and get some better new employees. Maximum of 4 to start with.
  • You can train the ones you already have at a cost.
  • Or you can level up the ones you already have which ups their yearly wages and costs research data.

Hiring good employees with low wages is the best start to the game, then you can train them in whichever skills you want them to specialize in and level them up using research. When they reach level 5 you can change their jobs.

Job Classes

The list of jobs available in Game Dev StoryThere are a few basic job classes to start with. Coder, Writer, Designer and Sound Engineer. Beyond that is other specializations like Director and Producer. You can hire people at that level or you can level up the 4 basic classes to max to unlock them. Someone leveled up from the basic classes will be much more skilled at everything that someone hired at that class.

The Elusive Hardware Engineer

Hardware Engineers are needed to develop consoles and have very high skill points in Coding and Writing but medium-low in Graphics and Sound. Having more Hardware Engineers means you can use better hardware when developing your consoles.

Hacker

Hackers are the top-level employee you can have, they can only be turned into Hackers from Hardware Engineers. They have HUGE skill points in all traits but their wages are also huge. You can hire these later in the game but someone trained up from the bottom level will have much more skill points (and cost more in wages). The only downside to training Hackers is that you must turn a Hardware Engineer into one and lose the Engineer.

Developing A Game

Once you have enough cash you’re going to start building your first game. It will be a PC game as that requires no licence fee to start out with. Other company consoles (such as the Phony consoles lol!) need you to pay a licence fee up-front before you can develop for their console but you won’t be able to afford that till later on. Cost of developing a game is depending on the type, genre and if you choose any upgrades such as Speed+ or Quality+.

game-dev-story-gamedexMaking games works differently to contract work. You pick the type of game and genre and then you have a certain amount of time to make the game, Your employees simply clock up points till your out of time. The more points a game has the better it is and will sell more copies.

Games have a 5th trait to them, bugs. You don’t want to release a buggy game so the last stage of game development is debugging but you can choose to release it before all the bugs are worked out if you want. There are also a few other things to consider such as the ‘hype’ of the game. advertising it and having big names working on it will build hype.

There are 4 main points in the development of a game:

  1. Writing
  2. Graphics
  3. Sound
  4. Bug Testing

Each stage involves picking an expert from your studio (or outsourcing it to a specialist) to do the task. The first one is Writing the game and it’s done before any other development work. An employee will get to work right away to get you some points to start the game out with. Then everyone will start work collecting points. At 30% though development is time to start thinking about Graphics, it works the same a Writing, pick the person with the highest Graphics ability to do it. Then is sound, again get the person with the highest musical ability to do this.

The last stage is debugging, the game is finished as soon as debugging is started and you can release it but if you release a buggy game it probably won’t sell very well or get bad reviews.

Developing a Console

Console development is a very long, very expensive process and it requires you to have at least 1 hardware engineer. You can’t hire hardware engineers, the only way to get one is through leveling up your staff enough to change their job category.

Building a console is separated into 2 stages where you need to earn a certain amount of points in the traits before you can move to the next stage.

Once you release a console you will earn money for the sale of it forever, or until it stops selling. It also doesn’t cost a licence fee to develop a game for your own console and selling good games for it will boost the console’s sales figures, keeping people buying it even when other companies release better consoles than yours.

 

Android Games and Android Development
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Angry Birds

Angry Birds (Photo credit: Wikipedia)

Recently I’ve spent a lot of time playing Android games. There have been many ones that held my attention. You might have read my earlier post Android Honeycomb Tablet Games for February and March 2012. I still play a few of those games I wrote about there – Dungeon Defenders, Angry Birds.

Cogs screenshot showing the "Siege Engine...

Cogs screenshot showing the "Siege Engine" puzzle; this puzzle involves both gears (left face) and pipes (right face) that must be manipulated ultimately to turn the device's wheels. (Photo credit: Wikipedia)

Since writing that post I have played and enjoyed many more of them. You might have noticed that I’m an Angry Birds fan and the latest addition: Angry Birds Space was no exception. I played the hell out of that game until I had 3 stars for every level. Another one to try is Cogs, it’s a highly addictive puzzle solving game. In Cogs you have to align all the cogs so that the first moving cog affects the machine and start it working. The machines are all sorts of things, flying machines, bells etc each varying in its complexity and some even have multiple solutions. Try it out and let me know if you enjoy it.

The main reason I’m writing about Android games is because the joy I have had playing them has spurred me on to making one myself. I’m starting small with some easy apps, learning the ropes and building my skills. Then I’m going to make simple games, something side scrolling games using sprites and fixed graphics before eventually moving to higher end, 3D graphics and a full 3D world. I have already started making a game engine that will accommodate some of the features of a side scrolled game so I may have a working demo before long. I’ve written a few things about Android Development on another one of my sites that I have now dedicated to be my own personal site where I post things about my projects and what I’m up to. I would appreciate it if you would take a peek at them. Android and the Screen Size Dilemma and Android and the Software Version Dilemma.

Do You Want To Be A Game Designer?
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If you want to get involved in the games industry then get in contact with me because I just might be able to help. I’m just about to take my first steps into the games industry and will be making Android games. If you think your talented enough to work alongside me as a partner, are solely interested in the music or visuals or are you hard-core programmer used to marathon coding sessions then let me know – I’m on the lookout for people like you to work with, creating the best games we can.

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Android Honeycomb Tablet Games for February and March 2012
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العربية: Android logo

So I got an Android phone and an Android Tablet about 3 weeks ago, the missus promptly had the phone out of my hands before I had even unboxed it but the Samsung Galaxy Tab 10.1 is staying strictly by my side. I’ve tested tons and tons of apps and I’m loving the refund ability (first Android device, can you tell?) But today I’m going to talk about the games. High end 3D masterpieces like EA’s Dead Space and some highly addictive classics that I have rediscovered are both under the spotlight.

I found games for RPG fans, FPS fans, Strategy and tactics fans, those who enjoy Simulations and Social games – for both hardcore and casual gamers alike. There are even multiple MMORPG games for Android and many of them are both good and popular enough to make playing them on Android as much fun as playing them on PC. I enjoyed the big named tiles such as Angry Birds, Doodle Jump and Dead Space but I also really liked some of the games that I had never heard of before. Read on for the list.

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