Tag Archives: Xbox Live

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MW3 Elite Content Collection 4-6 Drops March 13th.
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Wake up soldier… Prepare for battle!

Drop 4: Black Box

Battle beside a downed Air Force One in “Black Box.” Multi-level homes overlook the neighboring streets, creating a deadly kill zone for players on the ground. With clear sight lines from house to house, however, snipers are far from safe, with counter-sniping an ever-present threat to their dominance. Those that prefer close-quarters combat can succeed in the tight confines of the crashed airplane or in hunting down enemies posted up within any of the surrounding homes.

Drop 5: Black Ice

Shred ice from aboard your snowmobile as you infiltrate a diamond mine in the Special Ops mission, “Black Ice.” Melt more than snow when you plant high-grade explosives to shut the mine down forever. This marks the first time Special Ops has been made downloadable online in franchise history.

Drop 6: Negotiator

Cash in all your karma as you head to India for high-stakes hostage extraction in “Negotiator,” an all-new Special Ops mission in which you’ll breach-and-clear rooms and navigate surface streets to secure the safety of your VIPs.

Watch the official trailer here.

All of this multiplayer and special ops goodness will be available for download starting March 13th on Xbox Live for Call of Duty ELITE Premium members.

Non-premium Call of Duty ELITE members can still look forward to new content with Modern Warfare 3 Content Collections, including maps, modes and other features previously released through content drops. The first Call of Duty: MW3 Content Collection 1 will be available for purchase on March 20th for Xbox Live users.

Microsoft have silently updated dae.bin – AP2.5 challenge table updated.
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Update: I have found a way around the new dae.bin file! info at the bottom of the Page

Silent Update for Xbox 360 issued by Microsoft. dae.bin changed

Image representing Xbox as depicted in CrunchBase

The pirates thought they had beat Microsoft. Microsoft decided to put more information on the disk. More information that a normal burner could burn to the disk, but pirates weren’t beat. They made burning firmware capable of burning the extra information to the disk and all looked smooth.

The new anti-piracy XGD3 format had failed. A while ago Microsoft had tried a different trick to stop the pirates. AP2.5 added new challenges to the boot sequence, challenges read from disks and compared against dae.bin. If you fail a challenge you get an offline ban flag and will be presented with the ban screen at some point when you next connect to Xbox Live. The AP2.5 challenge was quickly overcome with patching offered by abgx360, only problems with it is a reburn is required every time the dae.bin file was updated. The dae.bin file has never been updated outside of a dashboard update. It was not updated every dashboard and there have only ever been a handful of changes.

The dae.bin file had never been changed outside of an update but in theory it could be changed by Microsoft at any time. And it has been! I said it away back last year when AP2.5 hit that the challenge table could be changed up on the fly when Microsoft chooses.

In the past 24 hours your Xbox might have had this on-the-fly dae.bin update. If you have original games you are fine. If you have back-ups you will have been flagged if you played any XGD3 games you will have failed the new challenges and already been flagged. This update is completely silent. It does not give you a prompt or any information about its arrival. It’s a silent update on-the-fly. What’s more is that a second challenge table is now present, not just the one table of challenges but 2. To make matters worse the new table also appears console specific. The new console specific issue is being investigated now but as of yet there is no way to play XGD3 games on a console that has had the on the fly update. The new challenge table appears console specific so be careful sharing it with others may be risky – it is likely traceable and could result in a ban.

What we already knew.

The Xbox Live Dashboard Preview Program kicked off a few days ago, from the update it was known that the dae.bin was updated to now include 2 tables of challenges. It was known that the beta update does not re-flash your console back to stock firmware. The stock firmware (updated a few dashboard updates ago to allow for the read of XGD3 game disks) was also unmodified. There was little challenge to piracy. But then in the middle of the night Microsoft changed the dae.bin on the fly. Previously it was a feature of the LT+ firmware to prevent boot of failed AP2.5 challenge games and stop an offline ban flag. Microsoft issued random AP2.5 challenges (dubbed AP2.6) to combat this safeguard and it had to be removed – all random challenges resulted in safeguard preventing boot so no AP2.5 games were playing at all.

What’s new?

Now it’s Microsofts turn to stop these failed challenge disks booting. The error presented to users is “unsupported disk” and prevents the game from starting at all. If you receive this error you can be almost 100% sure that you are flagged for ban.

Unsupported Disk

NORTH LAS VEGAS, NV - NOVEMBER 08:  GameStop e...

There is speculation about this updates initial inception (the very first issue of the update) was with a Modern Warfare 3 title update. There were reports yesterday of “unsupported disk” errors related to MW3. This looks like it was the beginning of the update. This i the error that you will be presented with if you try to play any XGD3 back-up game. All AP2.5 games are likely to throw the same error out if you try to play them. Here’s what is posted over at abgx360.net:

Update 2011/11/16:

DAE.bin is being silently updated through Xbox Live with an additional challenge table! This happens on the current public dashboard version 2.0.13604.0 and there is no confirmation dialog or any known means to prevent it besides disconnecting your console from the internet.

If your DAE.bin has already been silently updated, AP25 backups that are patched with current AP25 replay data will fail the normal AP25 challenges outright! Note that all XGD3 games use AP25.

Use your originals if you want to play on Xbox Live.

There’s even a little bit more information on offer over at c4evaspeaks.com. There is information posted about the dashboard preview program, followed by information about the on the fly update and then a further comments from c4eva himself stating that systems affected by the changes have been both modified and completely in-modified consoles. He is waiting to see if a fallback occurs. there was also a simple, firm, “no” to a user who posed him the question “Is this the end for modders?”. Here’s what’s at c4evaspeaks about the new issues:

Posted on 2011-11-10 by

We’ve confirmed that the dae.bin has changed in the new Xbox 360 Fall 2011 Preview Dash (2.0.14686.0). c4eva has reported to the team that XGD2 and XGD3 backups are still booting under LT+ v2.0/2.01 (from team channel: [2011-11-10 08:58PM UTC]backups,xgd3 still booting). However, do not take this as a sign that everything is fine. Booting backups with older AP25 replay sectors on 14686 may get you flagged. Don’t say we didn’t warn you! We can confirm though that these changes will indeed necessitate new versions of and/or changes to Xbox Backup Creator, abgx360, and several other associated tools. It has also been confirmed by the team that drive fw’s are not affected. All the changes are currently being analyzed, and we’ll continue to update this post when further details become available.

*UPDATE* [2011-11-14 04:12PM UTC]
There is still a lot of analysis to do. Unlike the changes to the dae.bin in the previous updates, this time around the changes aren’t so simple. In addition to possibly having to re-burn/re-press, accommodating the changes has a ripple effect across XBC, abgx360, other associated/internal tools, as well as potentially the fw itself. Right now it’s too early to make any definitive statements. It should be clarified in the original post where mention was made that “the drive fw’s are not affected” — this was not in reference to c4eva’s fw, but rather to the ofw re-flashing of non-updated drives. The fw versions those drives get updated to has not changed in this update (e.g. Lite-On phats to 02510C, and Lite-On slim 9504 to 0272). The team appreciates your patience. More concrete info about what these changes entail will be posted in the days ahead as analysis progresses.

 

Posted on 2011-11-17

First and foremost, a warning — at this current time it is advised that you stay offline and avoid playing any AP2.5/XGD3 backups. It has been confirmed by the team that the dae.bin is now being silently updated on all LIVE-connected boxes.

This update is not being deployed via a SystemUpdate or TitleUpdate, but rather occurs in the background without any visual indication or prompt to the user. As such, there is no means by which it can be cancelled or avoided, other than not connecting to LIVE. If you’ve connected to LIVE in the past 24 hours, your system has likely already been updated with a changed dae.bin.

All AP2.5/XGD3 backups that contain the now older AP25 replay data will fail the system’s AP2.5 challenges and indeed flag your system (the flagging has also been confirmed by the team).

Like our news a few days ago, the dae.bin is now being changed by way of an appended challenge table in the same manner on current retail dashes (13604) as it is on the preview dash (14686), however the content of the challenge tables differ. The team has determined that the appended challenge table appears to be unique per console and contains indentifying information. This means that everyone’s dae.bin is different, and can potentially be traced back to your specific console. Therefore, sharing your dae.bin with others is not advisable.

More info to come

 

Posted on 2011-11-17

[2011-11-17 07:44AM UTC] #c4e hello
[2011-11-17 07:53AM UTC] #c4e a solution to the per console ap25 is being worked on, as un-modded boxes are affected, will monitor the situation to see if there is a rollback

 

Posted on 2011-11-17

[2011-11-17 07:44AM UTC] #fw <c4eva> hello
[2011-11-17 07:52AM UTC] #fw <skynets> c4eva if ms can update dae anytime it wants does that mean it’s over for modders?

[2011-11-17 07:54AM UTC] #fw <c4eva> skynets:no :)

Gears of War 3 Horde Command Pack (New maps, characters and fortifications)
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The first DLC pack for the amazing Gears of War 3 was announced a while back but I have just realised that I haven’t written about it yet.

Horde Command Pack

gears 3 game case x360Taking you deeper into the fight with three explosive new maps, three new playable characters, two new weapon skins, and additional achievements worth 250 Gamerscore, the Horde Command Pack also includes new fortification upgrades to help you mow down the Lambent and Locust threats in the fan-favorite Horde mode.

Available for 800 Microsoft Points or for download automatically to consumers who have purchased the “Gears of War 3” Season Pass, which entitles you to the game’s first four game add-ons at a 33 percent discount, the Horde Command Pack includes:

  • 3 New Maps
    •  Blood Drive – The Jacinto Medical Plaza was overwhelmed by evacuated citizens after the government-sanctioned Hammer Strikes, and the ensuing riots quickly turned this safe haven into a dangerous inferno. An abundance of high ground and funneled choke points make this map a returning favorite to Horde.
    • Rustlung – Once the pride of the Royal Tyran Navy, the foredecks of this decommissioned battleship are now riddled with bullet holes. Any team with the fortitude to hold the exposed central torpedo bay will find that the ship’s Loader has been replaced with a battle-ready Silverback mech suit.
    • Azura – This island resort was once the exclusive domain of Sera’s educated elite, but the tranquil water gardens and lush foliage have become a hotly contested combat zone. Dual snipers overlook a powerful explosive weapon, while the defensive central platform may be your last resort of retreat.
  • 3 New Playable Characters
    • Onyx Guard
    • Big Rig Dizzy
    • Bernie
  • 2 New Weapon Skins
    • Team Plasma
    • Jungle Camo
  • 4 New Fortification Upgrades
    • Command Center – A brand new type of fortification that allows you to call in fire support from sniper teams, mortar strikes and even multiple Hammers of Dawn.
    • Decoy Upgrade – A new fortification level that turns your decoy into an Onyx Guard bot that will fight in your defense.
    • Sentry Upgrade – This upgrade adds a fire bolt sentry that deals much more damage and is very effective against Berserkers.
    • Silverback Upgrade – This advancement allows you to upgrade your Silverback exo-suit with devastating rockets and extra levels of repair cost reduction.

The characters and weapon skins will be available across all multiplayer modes, the fortifications will only be available in Horde mode, maps will be available to play in Horde, Beast and privately hosted Versus.

New PS3 level cap… or is there.
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Logo of the PlayStation Network

Image via Wikipedia

Not too long ago I heard that a user had managed to reach the level cap on the PS3… I was like “What??? There is a level cap?”. Turns out there was.

On the Playstation Network there are levels. PS3 owners don’t get achievements they get trophies… which are achievements. Each achievement… err trophy is either bronze, silver, gold or platinum. Platinum is the ultimate bragging rights. You only get a platinum trophy when you obtain all of the bronze, silver and gold trophies that a game has to offer. So if you have a platinum trophy for a game you have 100%’d it.

Each of these trophies have a point value attached and once you get enough you level up. It was thought that there was no level cap but users are now reaching level 50 and finding out that they can’t go any farther. The cap has been raised to accommodate those players dedicated enough to teach level 50!

It is unclear if there has been a new cap put on the system at all. I mean in computing terms it’s always good to put a data size limit into a system. That data size limit can be anything from a single bit to a gigabyte and beyond. If you have a numerical value of up to 50 that would need 6 bits of data space. 6 bits of data space give you 63 possible combinations – so from 0 – 62. So if they have not increased the data size then the max level will be 62. if they have added another bit to the size (that would be 7 bits, to me it would make more sense to have 8 bits to make up a whole byte) they would be able to go from 0-127 with 128 possible combinations. Take it to 8 bytes and that is 255 so from 0-254. So either the level cap has been raised to either level 62 or it has been raised to above level 100. Possibly capped at 100 but if it’s taken users this long to reach level 50 (and each level requires more experience than the last one to level up) then it’s unlikely anyone will reach level 100 within the rest of the life of the PS3. Unless of course you resign yourself to playing dozens of games you don’t enjoy between titles you do want to play being released. PS4 will come before anyone reaches level 100 I think. And with the PS4 I think they will introduce a different system or at least tweak it a little. I mean players will want to keep their profile once they upgrade… if those players keep their profile long enough they will reach the level cap. Unless the level cap has been set above the 7 bit value I can see players reaching it again.

After firmware 2.40 trophies were available and it seems like one or two of you guys have been playing non-stop since.